Reliable ranged tower that targets both ground and air.
- Cost
- 150 gold
- Damage school
- Physical
- Targets
- Ground and Air
- Attack interval
- 2 seconds
Ranks
| Rank | Total XP | Damage | Range | Health |
|---|---|---|---|---|
| 1 | 0 | 100 | 1.5 | 200 |
| 2 | 100 | 150 | 1.75 | 400 |
| 3 | 300 | 225 | 2 | 600 |
| 4 | 600 | 338 | 2.25 | 800 |
| 5 | 1,100 | 506 | 2.5 | 1,000 |
Rank 1 is the tower as built. XP is cumulative. Values come from the game's live balance data (updated 2026-09-30).
Specializations
Each specialization costs 50 Technology.
Piercing Shafts
Shots hit +1 enemies
Also unlocked by a talentDeadeye Training
+20% Damage in Outer 30% of Range
Pinning Shot
Slows enemies to 75% speed for 2s
Ultimate
Endless Quiver
A shot that kills refunds itself and keeps flying to a new target.
Ultimates come from cursing a Rank 5 tower on the Rift Wheel (1,000 gold). How cursing works.