Talent Trees

Every talent in Eternal Rift Defense's 3 talent trees, what it does at max rank, and how the tiers unlock.

How the talent tree works

Your hero earns one talent point per character level, up to 50 points at the level cap. You spend them across 3 trees: Support, Specialist and Resource. Points are yours to split however you like, but deeper tiers ask for commitment: each tier needs 5 more points spent in that same tree, so tier 2 opens at 5 points and tier 6 at 25.

Most talents take five points to max. The single-point talents are the ones that change how a tower plays, and many of them need another talent maxed first. When you have a build you like, the talent calculator gives you a code to paste in game and a link to share.

Support tree

Support is the tree for your companion and the towers that help other towers. It boosts the tower your companion is slotted into, Support tower auras, Research costs and Technology income, Wizard and Coin damage, and ends in Architect, which makes every tower you build start a level higher.

TierTalentRanksAt max rank
1Research5Research Tower cost: -50g
1Empower5The tower your companion is slotted in deals +25% damage
1Science5Technology wave income: +50
2Trade Network
Needs Research maxed
1Roller Revolution: every Research tower you build gains +0 experience per second during waves
2Support5Your Support Towers' aura grants +25% more attack speed
3Honey Bear5Companion Tower XP: +5 per second
3Surge
Needs Support maxed
1Every Support tower you build gains Surge: towers in its aura deal 20% more damage
3Wizard5Wizard Tower damage: +20%
4Quickpaw5Companion Towers attack faster: +50%
4Coin5Coin Tower damage: +20%
4Magic Missiles
Needs Wizard maxed
1Wizard tower hits +1 additional enemy
5Lucky Mint
Needs Coin maxed
1Every Coin tower you build gains Lucky Mint: 15% chance to crit for 2x damage
6Architect1All towers built start +1 level

Specialist tree

Specialist is the damage tree. It raises Cannon, Arrow, Tesla and Ice damage and adds extra targets or splash to each, plus bonus damage against bosses, more range for every tower, shorter ability cooldowns, and cheaper Walls that gain experience.

TierTalentRanksAt max rank
1Cannon5Cannon Tower damage: +20%
1Arrow5Arrow Tower damage: +20%
1Slayer5All towers deal +25% damage to bosses
2Shrapnel Payload
Needs Cannon maxed
1Cannon tower gets +0.5 explosion radius
2Piercing Shafts
Needs Arrow maxed
1Arrow tower hits +1 additional enemy
2Overwatch5All towers' attack range: +10%
3Tesla5Tesla Tower damage: +20%
3Ice5Ice Tower damage: +20%
3Fervor5Ability cooldowns: -10 seconds
4Overcharge
Needs Tesla maxed
1Every Tesla tower you build gains Overcharge: lightning hits +1 target. Buying Overcharge on a tower adds another target
4Ice Shards
Needs Ice maxed
1Grants the Ice Shards upgrade: Ice tower shots hit +1 enemy
5Mason5Building walls costs less: -25g
6Rampart
Needs Mason maxed
1Your walls gain +1 experience per second during waves

Resource tree

Resource is the economy tree. It pays more gold every wave and from pickups, more Technology from crystals, and cheaper Mines that can produce gems. It also powers up the tower you stand on, and boosts Fire and Poison.

TierTalentRanksAt max rank
1Miner5Mining a crystal grants +50 extra technology
1Command5The tower you stand on deals +25% damage
1Gold Digger5Gold wave income: +50
2Fire5Fire Tower damage: +20%
2Poison5Poison Tower damage: +20%
3Mentorship5The tower you stand on gains +5 extra experience per second
3Firestorm
Needs Fire maxed
1Fire tower gains AOE (area of effect), -25% damage
3Plague
Needs Poison maxed
1Every Poison tower you build gains Plague Spread: when a poisoned enemy dies, its poison stacks spread to nearby enemies
4Harvester1When loot is on your grid, summon a clone of your companion to collect it for 10 seconds. Summon cooldown: 30 seconds. Your main companion keeps following you or working its tower.
4Haste5The tower you stand on attacks +50% faster
4Bonds5Increase pickup gold: +25%
5Banker5Mines cost 50 less gold to build
5Jeweler
Needs Bonds maxed
1Gems picked up reward +1 gem
6Firesale
Needs Banker maxed
1Rank 5 Mines also produce +1 gem per wave

Build ideas to try

These are starting points, not finished builds. Open the planner to fit them to your level.

  • Hold the line: Command, Mentorship and Haste in the Resource tree all power up the tower you stand on. Pair them with a Fire tower, which scales well with ranks.
  • Companion: Empower, Honey Bear and Quickpaw in the Support tree make the tower your companion is slotted into hit harder, rank faster and attack faster.
  • Boss killer: Slayer in Specialist for boss damage, with Coin and Lucky Mint in Support for a Coin tower that crits.
  • Builder: Mason and Rampart in the Specialist tree for cheap Walls that rank up, and Overwatch for more range on every tower.

Talents work alongside your gear and your hero's class. For how they fit into a whole run, see the strategy guide.