How the talent tree works
Your hero earns one talent point per character level, up to 50 points at the level cap. You spend them across 3 trees: Support, Specialist and Resource. Points are yours to split however you like, but deeper tiers ask for commitment: each tier needs 5 more points spent in that same tree, so tier 2 opens at 5 points and tier 6 at 25.
Most talents take five points to max. The single-point talents are the ones that change how a tower plays, and many of them need another talent maxed first. When you have a build you like, the talent calculator gives you a code to paste in game and a link to share.
Support tree
Support is the tree for your companion and the towers that help other towers. It boosts the tower your companion is slotted into, Support tower auras, Research costs and Technology income, Wizard and Coin damage, and ends in Architect, which makes every tower you build start a level higher.
| Tier | Talent | Ranks | At max rank |
|---|---|---|---|
| 1 | Research | 5 | Research Tower cost: -50g |
| 1 | Empower | 5 | The tower your companion is slotted in deals +25% damage |
| 1 | Science | 5 | Technology wave income: +50 |
| 2 | Trade Network Needs Research maxed | 1 | Roller Revolution: every Research tower you build gains +0 experience per second during waves |
| 2 | Support | 5 | Your Support Towers' aura grants +25% more attack speed |
| 3 | Honey Bear | 5 | Companion Tower XP: +5 per second |
| 3 | Surge Needs Support maxed | 1 | Every Support tower you build gains Surge: towers in its aura deal 20% more damage |
| 3 | Wizard | 5 | Wizard Tower damage: +20% |
| 4 | Quickpaw | 5 | Companion Towers attack faster: +50% |
| 4 | Coin | 5 | Coin Tower damage: +20% |
| 4 | Magic Missiles Needs Wizard maxed | 1 | Wizard tower hits +1 additional enemy |
| 5 | Lucky Mint Needs Coin maxed | 1 | Every Coin tower you build gains Lucky Mint: 15% chance to crit for 2x damage |
| 6 | Architect | 1 | All towers built start +1 level |
Specialist tree
Specialist is the damage tree. It raises Cannon, Arrow, Tesla and Ice damage and adds extra targets or splash to each, plus bonus damage against bosses, more range for every tower, shorter ability cooldowns, and cheaper Walls that gain experience.
| Tier | Talent | Ranks | At max rank |
|---|---|---|---|
| 1 | Cannon | 5 | Cannon Tower damage: +20% |
| 1 | Arrow | 5 | Arrow Tower damage: +20% |
| 1 | Slayer | 5 | All towers deal +25% damage to bosses |
| 2 | Shrapnel Payload Needs Cannon maxed | 1 | Cannon tower gets +0.5 explosion radius |
| 2 | Piercing Shafts Needs Arrow maxed | 1 | Arrow tower hits +1 additional enemy |
| 2 | Overwatch | 5 | All towers' attack range: +10% |
| 3 | Tesla | 5 | Tesla Tower damage: +20% |
| 3 | Ice | 5 | Ice Tower damage: +20% |
| 3 | Fervor | 5 | Ability cooldowns: -10 seconds |
| 4 | Overcharge Needs Tesla maxed | 1 | Every Tesla tower you build gains Overcharge: lightning hits +1 target. Buying Overcharge on a tower adds another target |
| 4 | Ice Shards Needs Ice maxed | 1 | Grants the Ice Shards upgrade: Ice tower shots hit +1 enemy |
| 5 | Mason | 5 | Building walls costs less: -25g |
| 6 | Rampart Needs Mason maxed | 1 | Your walls gain +1 experience per second during waves |
Resource tree
Resource is the economy tree. It pays more gold every wave and from pickups, more Technology from crystals, and cheaper Mines that can produce gems. It also powers up the tower you stand on, and boosts Fire and Poison.
| Tier | Talent | Ranks | At max rank |
|---|---|---|---|
| 1 | Miner | 5 | Mining a crystal grants +50 extra technology |
| 1 | Command | 5 | The tower you stand on deals +25% damage |
| 1 | Gold Digger | 5 | Gold wave income: +50 |
| 2 | Fire | 5 | Fire Tower damage: +20% |
| 2 | Poison | 5 | Poison Tower damage: +20% |
| 3 | Mentorship | 5 | The tower you stand on gains +5 extra experience per second |
| 3 | Firestorm Needs Fire maxed | 1 | Fire tower gains AOE (area of effect), -25% damage |
| 3 | Plague Needs Poison maxed | 1 | Every Poison tower you build gains Plague Spread: when a poisoned enemy dies, its poison stacks spread to nearby enemies |
| 4 | Harvester | 1 | When loot is on your grid, summon a clone of your companion to collect it for 10 seconds. Summon cooldown: 30 seconds. Your main companion keeps following you or working its tower. |
| 4 | Haste | 5 | The tower you stand on attacks +50% faster |
| 4 | Bonds | 5 | Increase pickup gold: +25% |
| 5 | Banker | 5 | Mines cost 50 less gold to build |
| 5 | Jeweler Needs Bonds maxed | 1 | Gems picked up reward +1 gem |
| 6 | Firesale Needs Banker maxed | 1 | Rank 5 Mines also produce +1 gem per wave |
Build ideas to try
These are starting points, not finished builds. Open the planner to fit them to your level.
- Hold the line: Command, Mentorship and Haste in the Resource tree all power up the tower you stand on. Pair them with a Fire tower, which scales well with ranks.
- Companion: Empower, Honey Bear and Quickpaw in the Support tree make the tower your companion is slotted into hit harder, rank faster and attack faster.
- Boss killer: Slayer in Specialist for boss damage, with Coin and Lucky Mint in Support for a Coin tower that crits.
- Builder: Mason and Rampart in the Specialist tree for cheap Walls that rank up, and Overwatch for more range on every tower.
Talents work alongside your gear and your hero's class. For how they fit into a whole run, see the strategy guide.